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We need to go deeper game
We need to go deeper game






  1. #We need to go deeper game how to
  2. #We need to go deeper game full

More importantly though, we're not trying to be Barotrauma (didn't even know it existed until recently) and they're not trying to be WNTGD. Our game is animation driven which of course comes with its own set of advantages/disadvantages. Post "X" in the comments if I'm wrongĪll good, thanks for looking out for forum rules but I can see the relevancy here, so we'll allow it.Īnyway, we were made aware of Barotrauma shortly after release thanks to some of their game's hardcore fanbase, and indeed the game looks pretty dang rad! They are clearly a very physics and systems driven game, thus the very IK naturalistic movement of their characters which allow them to do a lot more without worrying too much about custom animation. If one engine can do something, it is possible, that another engine can do it as well. PPSS: Please don't shred this comment to bits, by saying "Both games use different engines".

we need to go deeper game

Make friends, with the devs, of Barotrauma.

we need to go deeper game

Try to borrow some elements from Barotrauma. Copy em, make an eerie DLC for this game.

#We need to go deeper game how to

They know how to have characters swimming outside of the sub! Contact em, copy the ways, of having characters swimming outside.

we need to go deeper game

Be a copycat (add some of your ideas too). I'm also, trying to give Nick some ideas, inspired from this game. Not enough enemy's, too complicated, no caves, sub design is awful, etc.īut, all I'm trying to do, is shed some light on that game. Now, the cons, are almost everything else. Thirdly, it features getting outta the sub. Now, even a game like this, has it's own flaws.

  • Deep Sea Expeditions - Leave the safety of your submarine to explore procedurally generated undersea caves and lairs, where you may come across treasure and danger in equal measure.If you haven't heard of this game yet, go get it.
  • Pilot and Maintain Your Submarine - Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
  • Procedural Generation - The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 10 unique Biomes and a work-in-progress " AI Dungeon Master" who alters difficulty on the fly.
  • we need to go deeper game

    Otherwise, you can add Crew Bots to aid you in your adventure! 2-4-Player Co-op - Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other.

    #We need to go deeper game full

    Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being.Īdditionally choose from a variety of era-specific outfits to customize your adventurer from the 19th century to spruce up your adventure! Non-gender-specific mustaches included. Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. We Need to go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe.








    We need to go deeper game